
Just don't play it all in one sitting or too fast or you may miss out on too many details, the game can take a while to absorb because of how dense and complex it can be.Ī great story is one that makes you think, not one that tells you what to think. I don't want to spoil anything so I won't say much other than you should give it a shot. The reason it's so utterly amazing is because of how clever it is. I'm very hard to please but Planescape: Torment blew my mind when I played it, for me it is easily one of the best stories I've come across in any medium including novels. Having said that I have to say I've enjoyed a lot of stories in games but most of them tend to be lacking, even games with "good stories" really aren't that great, it's been done elsewhere and more effectively.
#INTELLECTUAL VIDEO GAMES FOR MAC SERIES#
Mass Effect is a fairly good story but once you see the scope and depth of the Hyperion series or the Culture series you will simply never see story in the same way, it'll change your mind entirely as to what is possible in a truly great story. The standard of writing in a good fiction book would blow your mind if you've never dabbled in the written word, a good book will tell a story that will absolutely blow your socks off if you haven't been reading much. For example if you like Mass Effect, a great book to read is Hyperion or Consider Phlebas. You don't even have to read anything resembling literature, just pick up something that looks fun.

Honestly if you are a fan of stories, especially ones that are intellectually stimulating or thought provoking, you are doing yourself an enormous disservice by not reading books.
#INTELLECTUAL VIDEO GAMES FOR MAC FULL#
You can find the (nearly) full list of quotes from the game online, I encourage reading through it. The writers put a lot of time and energy into making the game intellectually rewarding, the way a good book would be. Each of the seven societies is ideologically uniform and becomes increasingly radicalized, leading to the brutal events unfolding in most games. I like to think of Alpha Centauri as a commentary on ideological echo chambers. _ The believers believe in the divinely inspired word of god, and act accordingly. _ The Peacekeepers are intellectuals embodying the ideals of the UN such as cooperation among nations and the protection of the rights of man

_ The Gaians are freedom-loving hobbits folks who disagree with the premise that mankind rules all of creation, preferring to live in harmony with the environment _ The University values the pursuit of knowledge above all, ethical implications be damned _ The Morganites are hardcore free-market enthusiasts _ Citizens of the hive put the collective above themselves and work to transcend the limitations of their human form (think buddhist monk meets prussian virtues) _ The survivalists value strength (broadly speaking) and self-reliance (think ancient Sparta) All civilizations have grave shortcomings, and all are admirable in some way. There really aren't "bad guys" in the proper sense of the term, only civilizations with different outlooks entirely coherent with their own basic assumptions on human nature, ethics, etc. The player discovers these philosophies and how they interact with the game world (technological advancement, relationship with the ecosystem) through a system of quotes uncovered upon the completion of research and great projects.

Each of the game's factions have a unique flavor based on their philosophical outlook. On top of being a very good turn-by-turn civilization building game, Alpha Centauri provides the player with a lot of food for thought.
